Tuesday, 18 September 2012

Game Spawn Generation

GAME GENERATION

The game is randomly generated with spawns and has various floors making the game harder to escape. Once you escape the Asylum you have completed the game. The game will not be simple, it will have other AI in the game stopping you from reaching certain areas and could possibly block your path, so using strategies is key for survival. Weapons such as shivs, hammers, knives and other sharp objects can be found and used to defend yourself but weapons are limited because I want this game to be realistic and i don't want a weapon round every corner as the game will take the fear factor away if you know you are well equipped with a good arsenal of weaponry. The weapons are spawned at random and in random locations so in your next play through the weapon could not possibly be there or a new weapons is spawned in the location you last found your previous weapon.

MAP SPAWNS

The game is randomly generated as mentioned before but only for certain areas. The game map below is just an example on where the AI, Weapons, Audio diary's and character spawn locations are on the map. (REMEMBER: This is just an example)


YELLOW DOT : Playable character spawn point.

RED DOT : Enemy AI is spawned and can move around the map.

BLUE DOT : Points of interest (Points of interest being a weapon or a audio tape which is a collectable item to unlock Achievements) Achievements will be explained later. 

WHITE DOT : Asylum exit is located on the map. In order to complete the game the character must reached this location. (Remember this is just a test map and is not the final idea of the game).

IN DEAPTH MAP



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