Monday, 17 September 2012

Further in game Details

LIGHTING 

Psycho will have realistic light source used in the game to get the most out of the game being more realistic. Lighting in dark rooms such as using a flashlight will cast a shadow on walls making the game more scary and jumpier for the player.


GAME COLLISION MECHANIC

The game will have collision mechanic stopping the player from walking through objects, walls and enemies. In some game if a character is blocked you can walk through a person but in this game collision is added to stop that from happening. The game is soposed to be realistic and not able to pass through characters like a ghost. If a character was to bump into an enemy you will loose health also rise the BPM meter (Beats Per Minute meter) and can cause death. When your character is dead it is game over and will have to restart the whole game. The game can be saved at any point and a player can resume the save in the same place he or she left the game at. When a character is dead you will be prompted with a game over title screen.


SECRETS

My game will also include secrets and achievements through out the game. You will encounter audio logs, documents, diaries and other secrets around the game giving you a back story on what happened in the Asylum. 

ACHIEVEMENTS

The game will have 12 achievements to achieve in the game to collect a 100% play through. Achieving a 100% play through will unlock a new cinematic at the end of the game. Below is a picture of the achievements being locked and unlocked.


HUD - BPM

Now I will discuss in more detail about the HUD (Heads Up Display) in my game. In the game you will have your BPM in the bottom left corner. This is your Beats Per Min and when your character becomes Scared, Runs, Hurt the BPM will rise. When the BPM hits a certain level the character will die of shock and the heart will stop beating. When the characters BPM is rising find a place to hide or stop running in order for it to drop down to normal.

HUD - HP

 The Bar on the right is your HP (Hit Points) Your character will come across enemies and obstacles that will cause you damage but can be avoided. Using a health pack/kit when found can heal your character to a percentage of health depending on the health kit used and how much health you have remaining.

HUD - INTERACTION

 When encountering an object or obstacle you will be prompted with the "Press X" button. This will allow you to open/close doors, push objects, pull objects, use ladder ect. Below is a picture of the HUD.




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