Sunday, 16 September 2012

Game Mechanics

HD SOUND MECHANICS

The in game Mechanics will have HD sound giving the game a realistic approach to the gameplay. The games sound will be recorded from real life sounds rather than a typical soundboard or royalty free sound from websites. The game will have a vibrating system on the controller making the controller vibrate in time with the BPM. The faster the BPM the controller will match the heart beat on the controller making the game more intense.

SOUND EFFECTS

When your character encounters an enemy a very quick horror scare sound effect will trigger adding more of a jump for a player. When approaching a corner or close to a monster a soundtrack will begin to play and the BPM will slightly rise but not a lot. This will then make the player pay attention to the BPM rather than the screen and this could give a perfect time for the monster to walk around the corner and jump the player.

CONTROLER MECHANICS

The game will have a vibrating system on the controller making the controller vibrate in time with the BPM. The faster the BPM the controller will match the heart beat on the controller making the game more intense.


AI CONTROLS

The AI controls are slow moving, the AI will walk around the map till encountered or alerted by the player. If the enemy has spotted you a chase will be triggered until you find a place to hide. Some enemies can run but not all so pay attention to the enemies appearance.

AI are always HOSTILE and will attack on sight so either play stealthily or attack. Do NOT always attack the enemies as weapons can break and are very hard to find. So play the game as you would in real life. Hide, Run and Tactics are KEY to survival in this game.

Number of NPCs on a floor is around 3-6 but can change per floor.


WEAPONS

The game will have limited weapons around 0-2 weapons on each floor.
Below is a picture showing a list of weapons you can acquire through out the game (Only some of the weapons are shown as an example)



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